Well, I think my idea of
having a monthly post about maps was well intentioned, but isn't
something I'm going to be able to continue, at least on a consistent monthly basis. I've discovered that I've been spending way too much time working on maps, and I've completely neglected to do other art. I love making maps, but right now I don't have the time needed for them and my other existing art projects.
That being said, here are a few maps from a little while ago. They're all a bit different from each
other stylistically, and I'm not entirely sure what I think about them
yet. I was trying to experiment a bit with how I draw in order to
figure out what I like and what I think works for me.
The first map was entirely an
excuse to try drawing trees in a different way than I normally approach
them. I think I like the effect but I won't know for sure until I
explore that route a little more in some bigger maps.
The only thing about the second
map that's different than the way I usually draw dungeon maps is the
trees just outside the cave. I think I need to come up with some better
trees :P
The purpose of the third map was to come up with a way of drawing waterfalls. I like the way that one worked out.
The last map was really fun to
make, but I'm not sure how successful it is in conveying that it's a
multi tiered city. I haven't figured out a good way of showing
elevations in maps that are so small and so dense. It's also a bit hard
to see some of the tunnels, and to make out what's going on without
having to stare at the image for a bit. I'm sure drawing bigger would
definitely help with some of that.